As for how I’d suggest fixing this. There are a lot of suggestions but I think generally speaking the distinctive wilderness equipment revs drop should be buffed a while outside the wilderness. Maybe even give them the full impact they have from the wild but at 3-10x that the etherium cost. Let revenant ether become a generally useful commodity a little like zulrah scales how to buy osrs gold are revs will nonetheless be content players want to do but now the market of RuneScape and their usefulness to gamers will determine how much they should be worth. Etherium stacks as well so it’s not like camping revs for a very long time becomes any more convenient. The emblems can remain but should just be tradeable to get etherium and all the other drops revs have can be the same but just at about 1/10th the rate or quantity.
Finally I personally think the bracelet of ethereum should give resistance, not resistance, to revs and revs ought to stay hostile to whoever’s loot it’s to discourage tagging them. Rev killing a bit insecure generally is made by the capacity for revs to perform harm. All these modifications should have the effect of earning revs useful to players and creating their own fertility topic to RuneScapes economy. After that happens attempts to farm and command them act as inherently self.
The next thing that has to be considered is whether revenant protection matches RuneScapes design philosophy and to legitimize or delegitimize it from there. Some games really do seek to cater to also the players and clans in them. To get a game like EVE online mechanics in which a group of gamers lock down a place and charge players for safety makes perfect sense. It doesn’t. I personally do not think that it matches RuneScape’s community or design but possibly the developers have various thoughts there. The devs do want the wilderness to be a place where anything goes. Whichever way it’s though RuneScape needs to modify. Either by changing the revenants in such a manner they cannot be locked down by clans like this, or brought into RuneScape correctly where clans can actually properly claim an area such as the china caves for their members. Since right now that conversation is happening outside of RuneScape itself.
When it developed 16, there is not anything wrong with a paid protection system in the wilderness. The simple fact that nuanced, player-organized structures organize content like this around makes it much more interesting. You may try to get your own group together to overthrow the people present set up if you do not enjoy it. I’m really fine with the notion of paid security. It sort of adds being a lawless land, not since there’s no government a part of any kingdom a person would have to hire private police forces. If they are real world trading, they need to be prohibited. I like the concept so long as it, just like most things.
Paid security is great, I think that it’s a super cool meta that really utilizes what an MMO is (instead of single-player content that happens to be within an MMO) and let’s clans be applicable in the actual gameplay and how to buy gold safely osrs structure of RuneScape. It’s super cool that clans function like mafia organisations and can fight for control of an area, amazing participant agency and among the few pieces of material that lets players create their very own and others gameplay experience. I believe it’s really well done and an active area for me is only the loot table.